What does it mean to be independent? "Independence" is the break of a bond between two elements, the end of domination; it is a concept related to freedom and autonomy. Some of the more anxious among you must be asking: what does that have to do with our favorite hobby?

Even I, who write crooked words along these straight lines, can be considered an independent developer. Just as the majority of Brazil's game companies, Magus is indie. See how indie can also be cool?
In fact, indie is not just cool. In my opinion, it's the secret item that was missing to help defeat the biggest Final Boss that the game industry has ever faced. I'll make myself clear: the whole thing works like in the movie industry. Making a movie is a trick that's getting harder and harder to pull, and the big studios will rather bet on a done-a-million-times-before action movie, or a big screen conversion of a teen novel, than risk their precious millions in some crazy idea from some garage writer.

Do you see what I'm talking about? This is the reason why, in '07 and '08, we reached the shameful mark of "3s" and "4s" em several titles. Ever heard of GTA 4, Elder Scrolls 4, Metal Gears Solid 4, Soul Calibur 4, Resident Evil 5, Street Fighter 4, Halo 3, Call of Duty 4 and 5 and so on?
This doesn't mean that the big publishers are evil. Well, some, are, but try to put yourselves on their shoes: if you had 100 million bucks to make a game (and it HAS to sell well), would you try something crazy and experimental in the likes of Katamari, or would you be happy in making a follow-up to your highly-successful Gears of War franchise? Putting it this way, it doesn't seem like a tough choice.
But still, big companies are having their share of problems. EA is closing studios, Midway is fighting against bankruptcy, Eidos and Atari can't find their big hit, and we are forced to see a motherload of generic and brainless games fighting for our attention during the holidays, while creativity and originality become secondary elements.

I'm not saying that the independent scene is the best possible way to go to deal with the sequence-spree and games that underestimate our intelligence. However, recent cases (like the genious Portal as part of Valve's Orange Box) already proved that small games, as I like to call them, have a lot to add to the game industry, and they are here to stay.